3D Environments
Football Simulator Season Mode
Environment and Props

I'm excited to show you guys my very first environment in a video game. I had the opportunity to create and assemble the world for Refactor Games' new RPG, Football Simulator. At the start of this project, I was given a foundation to build on and improve, from creating small assets to making sure those assets are implemented into the game. I learned an abundance of new skills and had a great time doing so. Here are some shots of my work. I made the foliage and assembled it with other assets that



I'm excited to show you guys my very first environment in a video game. I had the opportunity to create and assemble the world for Refactor Games' new RPG, Football Simulator. At the start of this project, I was given a foundation to build on and improve, from creating small assets to making sure those assets are implemented into the game. I learned an abundance of new skills and had a great time doing so. Here are some shots of my work. I made the foliage and assembled it with other assets that
Haunted Subway

This was a modular haunted subway environment I created. It was modeled in Maya, textured in Substance Painter, and rendered in Unreal Engine 5.



This was a modular haunted subway environment I created. It was modeled in Maya, textured in Substance Painter, and rendered in Unreal Engine 5.
Flower Field
